Module:Sports table/Volleyball

-- Style for football tables local pp = {} function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt) -- Load relevant modules local yesno = require('Module:Yesno') -- Create table header -- Pre stuff local team_width = Args['teamwidth'] or '170' local sort_text = '' local sort_table_val = Args['sortable_table'] 	or 'no' if yesno(sort_table_val) then sort_text = 'sortable' end local show_played = true local hide_played_val = Args['hide_played'] 	or 'no' if yesno(hide_played_val) then show_played = false end -- Custom header local group_head_text = Args['group_header'] or 'Grp ' table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n')           			-- Open table -- Initialize local tt = {} tt.count = 0 		-- Up by one after every call tt.tab_text = t		-- Actual text -- Actual headers tt = p_sub.colhead(tt,28,pos_label)										-- Position col -- Add group header if full_table and group_col then tt = p_sub.colhead(tt,28,group_head_text)							-- Group col end tt = p_sub.colhead(tt,team_width,'Team'..VTE_text)						-- Team col if show_played then tt = p_sub.colhead(tt,28,'Pld ')			-- Matches played col end if full_table then tt = p_sub.colhead(tt,28,'W ')				-- Win col tt = p_sub.colhead(tt,28,'L ')				-- Loss col end

tt = p_sub.colhead(tt,28,'Pts ')			-- Points col if full_table then tt = p_sub.colhead(tt,28,'SW ')	   -- Sets won col tt = p_sub.colhead(tt,28,'SL ')		-- Sets lost col tt = p_sub.colhead(tt,36,'SR ')		-- Set ratio col tt = p_sub.colhead(tt,32,'SPW ')	-- Setpoints won col tt = p_sub.colhead(tt,32,'SPL ')	-- Setpoints lost col tt = p_sub.colhead(tt,36,'SPR ')	-- Setpoint ratio col end if full_table then tt.count = tt.count+1 table.insert(tt.tab_text,results_header_txt) end return tt end function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show) -- Build the inner parts of individual rows -- Sub-module usage local mm = require('Module:Math') local yesno = require('Module:Yesno') -- Get custom/default options for in table local bwin_points = tonumber(Args['bwinpoints'])			or 3 local swin_points = tonumber(Args['swinpoints'])			or 2 local sloss_points = tonumber(Args['slosspoints'])			or 1 local bloss_points = tonumber(Args['blosspoints'])			or 0 -- Get some input local bigwins = tonumber(Args['bwin_'..team_code_ii])		or 0 local smallwins = tonumber(Args['swin_'..team_code_ii])		or 0 local biglosses = tonumber(Args['bloss_'..team_code_ii])	or 0 local smallosses = tonumber(Args['sloss_'..team_code_ii])	or 0 local setswon = tonumber(Args['sw_'..team_code_ii]) 		or 0 local setslost = tonumber(Args['sl_'..team_code_ii])		or 0 local setpointswon = tonumber(Args['spw_'..team_code_ii]) 	or 0 local setpointslost = tonumber(Args['spl_'..team_code_ii])	or 0 local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0 local hth_local = Args['hth_'..team_code_ii]				or nil -- Then calculate some values local matches = bigwins + smallwins + biglosses + smallosses local points = bwin_points*bigwins + swin_points*smallwins + sloss_points*smallosses + bloss_points*biglosses + s_pts local wins = bigwins + smallwins local losses = biglosses + smallosses

-- Some local vars local hth_string local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val) hth_string = tt_return.str hth_id_list = tt_return.list notes_exist = tt_return.notes_exist -- What to rank the teams by	local ranking_style = Args['ranking_style'] or 'wins' local win_fw, win_string, pts_fw, pts_string ranking_style = string.lower(ranking_style) if ranking_style=='p' or ranking_style=='pts' or ranking_style=='points' then -- Based on points win_fw=ii_fw win_string = '' pts_fw = 'font-weight: bold;' pts_string = hth_string else -- Based on wins win_fw = 'font-weight: bold;' win_string = hth_string pts_fw=ii_fw pts_string = '' end -- Show games played local show_played = true local hide_played_val = Args['hide_played'] 	or 'no' if yesno(hide_played_val) then show_played = false end -- Set ratio local sratio if setslost == 0 then sratio = '&mdash;' else sratio = mm._precision_format(setswon / setslost, 3) end -- Setpoint ratio local spratio if setpointslost == 0 then spratio = '&mdash;' else spratio = mm._precision_format(setpointswon / setpointslost, 3) end

-- Row building if show_played then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') 		-- Played end if full_table then table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') 	-- Won table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') 		   -- Lost end if points<0 then table.insert(t,'| style="'..pts_fw..bg_col..'" | &minus;'..-points..pts_string..'\n') else table.insert(t,'| style="'..pts_fw..bg_col..'" | '..points..pts_string..'\n') end if full_table then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..setswon..'\n') 		-- SW		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..setslost..'\n')		-- SL		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..sratio..'\n')  		-- Set ratio table.insert(t,'| style="'..ii_fw..bg_col..'" |'..setpointswon..'\n') 	-- SPW table.insert(t,'| style="'..ii_fw..bg_col..'" |'..setpointslost..'\n')	-- SPL table.insert(t,'| style="'..ii_fw..bg_col..'" |'..spratio..'\n')  		-- Setpoint ratio end

return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list} end function pp.status(Args) -- Declare status options -- 	-- NOTE: If you add to status_code, also add to status_called and status_letters!! -- Or functionality will be compromised -- 	local status_code, status_called = {} status_code = {	A='Advances to a further round', C='Champion', D='Disqualified', E='Eliminated', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated', R='Relegated', T='Qualified, but not yet to the particular phase indicated', X='?', Y='?', Z='?'} status_called = {	A=false, C=false, D=false, E=false, H=false, O=false, P=false, Q=false, R=false, T=false, X=false, Y=false, Z=false} local status_letters = 'ACDEHOPQRTXYZ' -- Status position (before or after read and default) local stat_pos_val = Args['status_pos'] or '' local status_position = 'after' 	-- Default location stat_pos_val = string.lower(stat_pos_val) if stat_pos_val=='before' then status_position = 'before' elseif stat_pos_val=='after' then status_position = 'after' end -- Read in custom status options if Args['status_text_X'] then status_code.X = Args['status_text_X'] end if Args['status_text_Y'] then status_code.Y = Args['status_text_Y'] end if Args['status_text_Z'] then status_code.Z = Args['status_text_Z'] end return {code=status_code, called=status_called, letters=status_letters, position=status_position} end

return pp